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An Evaluation of How Gamification Enhances Learning Among Nursing Students in Federal University of Health Sciences, Otukpo

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  • NGN 5000

Background of the Study

Gamification, the application of game design elements in non-game contexts, has gained prominence in education as a means of enhancing engagement, motivation, and knowledge retention. In nursing education, gamification strategies—such as simulation games, competitive quizzes, and virtual reality exercises—have been shown to improve student learning outcomes by making complex subjects more interactive and enjoyable (Brown et al., 2024).

Traditional nursing education relies heavily on lectures, rote memorization, and clinical practice, which can sometimes fail to sustain student interest and participation (Adeyemi & Oke, 2023). Gamification introduces a dynamic learning environment where students actively engage in problem-solving, decision-making, and collaborative learning. The Federal University of Health Sciences, Otukpo, is exploring innovative teaching methods, and this study seeks to evaluate the impact of gamification on nursing students' academic performance, motivation, and retention of knowledge.

Statement of the Problem

Despite the growing recognition of gamification as an effective educational tool, its adoption in nursing education in Nigeria remains limited. Many nursing students struggle with disengagement, low motivation, and difficulty in grasping complex medical concepts due to traditional lecture-based methods (Olaniyi & Hassan, 2024).

While some institutions have experimented with gamified learning tools, there is limited empirical evidence on their effectiveness in nursing education in Nigeria. This study aims to evaluate whether gamification enhances learning, increases knowledge retention, and fosters better academic outcomes among nursing students at Federal University of Health Sciences, Otukpo.

Objectives of the Study

  1. To assess the effectiveness of gamification in enhancing learning outcomes among nursing students.
  2. To examine the impact of gamification on students’ motivation and engagement.
  3. To identify challenges in integrating gamification into nursing education.

Research Questions

  1. How effective is gamification in improving learning outcomes among nursing students?
  2. What impact does gamification have on students' motivation and engagement?
  3. What are the challenges associated with implementing gamification in nursing education?

Research Hypotheses

  1. Gamification does not significantly improve nursing students’ learning outcomes.
  2. Gamification has no significant impact on students' motivation and engagement.
  3. There are no significant challenges in implementing gamification in nursing education.

Scope and Limitations of the Study

This study focuses on nursing students at Federal University of Health Sciences, Otukpo. Limitations include differences in students’ prior exposure to gamified learning tools and potential resource constraints in implementing gamification.

Definitions of Terms

  • Gamification: The use of game-like elements, such as scoring, competition, and interactive learning, in educational settings.
  • Learning Outcomes: The measurable knowledge and skills acquired through an educational process.
  • Motivation: The internal drive that compels students to engage actively in learning.




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